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The original Red Steel was a Wii launch title that failed to meet up expectations. While it showed that the IR pointer technology in the Wii remote made for an excellent shooter (and it really does), the swordplay that made up the other half of the game play left much to be desired. Red Steel 2 however fixes that mistake and gives us what could only be described as a first-person brawler.
East meets west in the Nevada city of Caldera, fusing elements of neon lights and elegant designs with the dusty and run down style of an old Western movie. What makes Red Steel 2 different than your typical beat-em up is that precision and skill are more required than just mashing buttons fast. Enemies will block your attacks and if you aren't careful, that can leave you open to a fatal strike.

Personally, I loved mixing up my sword powers and gunplay to perform some cool looking combos. By using a power called "The Eagle" I would send an opponent into the air and jump up after them. Once I was looking straight down at them, I could quickly use my shotgun (by using the D-pad to change weapons and just pointing and shooting) to send them back down. As a finisher, I would flick my Wii remote downwards to come down on the bad guy with a stab to the chest, and immediately use the Z-targeting to engage my next opponent.

It's a shame that this game didn't sell so well when it first released. Some think that it's because the world is still in the early stages of adopting motion controls as a viable means of play. Others may think they'll get too tired (although Red Steel 2 has an option to adjust how hard you have to swing for a powerful strike). Whatever the excuse, for a measly $20 or less, you can dust off the motion plus and experience a truly unique game, as well as get your swinging arm ready for what will be the Wii's last flame of glory.
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